Man hätte es sich denken können: Die Dark Eldar erhalten quasi parallel zum Codex bereits die erste Erweiterung. Das Supplement “Haemonculus Coven” kümmert sich hauptsächlich um Wracks und ihre Freunde. Das wohl spannenste Element dieses Supplements ist aber leider ein etwas unausgewogener AOP…Mit Sicherheit wird dies aber nicht die letzte Erweiterung für die Dark Eldar sein – die Wyches warten sicherlich schon hinter der nächsten Ecke…
Gerüchte via Dark City
COVEN Supplement
From a 100% reliable source wishing to remain anonymous (confirmed by pics):
Power from pain – by turn number.
1 – nothing
2 – Fearless
3 – Fear, Fearless
4 – Fear, Fearless, it will not die
5 – Fear, It will not die, zealot
6+ – Eternal Warrior, fear, it will not die, zealot
This is a straight copy from the book – yes some of the powers are omitted on purpose as they are not listed in the chart every turn
Warlord chart
1 – talos & chronos reroll FNP rolls of 1 within 12”of warlord
2 – warlord plus any grotesques he joins gain it will not die
3 – add or subtract 1 from reserve rolls
4 – If your warlord is slain by an attack/weapon with AP 1 or 2 or with the ID rule, gain D3 VP
5 – Warlord plus wracks he joins gain FNP4+
6 – Warlord gains preferred enemy
Artifacts
10pts – pick one of the following at the start of your turn which lasts until your next turn – IWND, fleet, poisoned 4+, rampage (used each turn)
10pts – fighting in a challenge – opponent suffers -5 to initiative
25pts – 8”range, S1, AP2, assault 1, blast, instant death, no effect on vehicles (used as a grenade in shooting phase)
10pts – Additional D6 attacks at S3, AP- at initiative 10, grant an additional pile in move at this step, no bonus applicable for furious charge, rending etc
20pts – IWND 4+, only wounded by poisons special rule on 6
35pts – +1 to FNP rolls, negate first wound suffered if it has the ID rule but when this happens, the item is lost
Coven Detachment
Required – 2HQ, 2 Elite
Optional – 4HQ, 6 Elite, 4 Heavy Support
Units that are available in the detachment – Urien, Haemonculus, Raider (DT only), Venom (DT only), Wracks, grotesques, talos, chronos
Benefits – if this is the primary detachment you can reroll warlord chart from this book. All enemy units within 12”of 1 or more models from this detachment suffer -1LD
Formations
1 – urien or haemy plus 2 units of grots – d6 roll at start of game for grots – +1S, +1T, fleet, shred, rage, 4+ FNP
2 – 1 haemy, 1 chronos, 2 units of wracks – all wracks gain precision strike, wracks treat turn 1 higher for pfp. if haemy is the warlord he gets trait 4 automatically
3 – 2 units of wracks in 2 venoms – if a unit in this formation scores first blood, gain D3 vp rather than 1. Wracks must start embarked an in reserve. Deployed turn 1 via deep strike
4 – unit of 5 Talos – gain scout. Score an extra vp for any non vehicle unit killed in combat
5 – 1 haemy, 1 Chronos, 1 Talos – form a single unit. Characters may not join it outside of this formation. Talos and chronos gain +1ws and init. If haemy is warlord, gain trait 1 automatically
6 – 1 haemy, 3 units of wracks with raiders. Master of pain from haemy confers to all units in this formation within 12″. Warlord trait 5 if haemy is warlord
7 – all 6 formations as above in 1 formation – called the carnival of pain. Urien form formation 1 has his master of pain rule confer to whole formation. All non vehicles reroll 1’s to wound in combat